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Kids in Technology Class


What is STEAM?


STEAM is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. STEAM programs are designed to teach students innovation and analytical thinking. Activities build mathematics and science skills through the use of engineering and technology in imaginative designs. Students draw on reasoning and design principles to find creative approaches to solving real-world problems.

International STEAM Communications (iSTEAMC)

International STEAM Communications (iSTEAM Communications ISSN: 2691-7300) is an open access electronic journal that publishes original papers on education in Science, Technology, Engineering, Arts and Mathematics (STEAM). iSTEAM Communications encourages reports of both quantitative and qualitative studies of STEAM education in the global context. It is edited by a team of faculty and researchers from elite universities around the world.  iSTEAM Communications welcomes contributions from researchers, students, and teachers around the world to actively participate and promote education and workforce development in STEAM disciplines.

IPERC STEAM Research & Outreach 

IPERC’s educational research team strives to develop innovative and engaging programs that achieve our goals of introducing STEAM education to schools worldwide and promoting cross-cultural collaboration among students and educators. Our programs are geared toward all age groups and incorporate multiple academic disciplines to encourage students to use their knowledge to think outside the box. Most importantly, our programs are fun and allow students and educators to develop relationships with their peers from around the world. We offer an extensive list of programs including curriculum development, summer camps, competitions, and educational tours.

Underwater Robotics

​IPERC partners with The Marine Advanced Technology Education (MATE) Center, a national partnership of organizations working to improve marine technical education, to develop programs, curricula, and competitions in Underwater Robotics in schools around the world. The Curriculum for Underwater Robotics (ROV) program encompasses courses in Physics, Biology, Chemistry, Computer Science, and Environmental Science, and uses cutting-edge technology such as Artificial Intelligence, Image Recognition, and 3D Printing.

Incorporating Underwater ROV into a school is an engaging and efficient way to introduce your students to STEAM fields while connecting your school or classroom to a global network of like-minded learners and educators.

Summer Camp

Our STEAM Summer Camps, open to K-12 international students, allow students from around the world to participate in STEAM-based projects and activities with their peers. Throughout the program, students complete projects based on topics such as:

  1. Artificial Intelligence

  2. Electricity & Magnetism

  3. 3D Printing

  4. Marine Science

  5. Computer Programming & Software Design

  6. Architecture & Engineering


Our summer camps are available worldwide. Students have traveled to the US, the UK, Canada, Singapore, China, Japan, India, and South Korea. Camps can be specially designed to meet the needs of students and educators.

Online STEAM Programs

Our online STEAM programs bring hands-on learning to schools worldwide. Through our collaborative programs, we connect students and educators to a growing network of partner schools, encouraging students to work together and develop friendships with their peers across the globe. Courses are taught in real-time by experienced instructors.

Research and Writing Program: This program is designed to help students achieve their goals in education and career development by improving their research competency and professional writing skills. Students attend real-time courses as they work closely with their instructor to research and write an academic paper for publishing.

News Writing Program: In this program, students are introduced to the basic principles of journalism in the context of STEAM. They learn investigative skills, responsible reporting, and journalistic writing techniques as they read, respond to, and write their own news and feature articles. Students will conduct interviews, perform research, and write a STEAM-related news article for publication in our online journal.

Curriculum Development

IPERC helps to introduce hands-on STEAM programs to local schools. Our curriculum is multi-disciplinary and incorporates interactive teaching, group cooperation, and exploration. Each STEAM course is intended to promote high-quality practical research that supports 21st Century Education through inquiry-based curricula, formative and constructive assessment, education technology, professional development, and teacher training. Course lesson plans and teaching materials are bilingual.

Harry Potter: Our Harry Potter STEAM curriculum is designed for primary and secondary school students. Students will explore the world of Harry Potter, using science and art to replicate magic as they play Quidditch, make edible wands, mix magic potions, and design magic balloons. While recreating the work of Harry Potter, students will read along in the books and study the themes, plot, and characters.

Roller Coasters: Our roller coaster project is designed for high school students to utilize the principles of physics, mathematics, computer science, mechanics, and engineering to design and construct a functioning model roller coaster. Through the process of scientific inquiry, students will explore the applications of energy conservation, stability, circular motion, and stress to roller coaster design. Upon completion of the course, students will participate in a competition and have the opportunity to take a trip to Cedar Point, the roller coaster capital of the world.

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