Kids in Technology Class

Education

What is STEAM?

 

STEAM is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. STEAM programs are designed to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. STEAM programs draw on reasoning and design principles and encouraging creative solutions.

IPERC STEAM

In our goal to connect students and educators from around the world, IPERC’s educational research team strives to develop innovative and engaging programs that introduce STEAM Education to schools worldwide while promoting cross-cultural collaboration. Our programs are geared toward all age groups and incorporate multiple academic disciplines to encourage students to use their knowledge and think outside the box to solve real-life problems. Most importantly, our programs are fun and allow students and educators to develop relationships with their peers from around the world. We offer an extensive list of programs including, curriculum development, summer camps, competitions, and educational tours.

Underwater Robotics

IPERC partners with The Marine Advanced Technology Education (MATE) Center, a national partnership of organizations working to improve marine technical education, to develop programs, curriculum, and competitions in Underwater Robotics in schools around the world. Curriculum for Underwater Robotics (ROV) programs encompasses the academic areas of Physics, Biology, Chemistry, Computer Science, Environmental Science, and uses cutting-edge technology such as Artificial Intelligence, Image Recognition, and 3D Printing.

Incorporating Underwater ROV into a school is an engaging and efficient way to introduce your students to different academic fields and connect your school or classroom to a global network of like-minded learners and educators.

Summer Camp

Our STEAM Summer Camps, open to K-12 international students, bring students from around the world to participate in STEAM-based projects and activities with their peers. Throughout the program, students will work together on projects that include topics such as:

  1. Artificial Intelligence

  2. Electricity & Magnetism

  3. 3D Printing

  4. Marine Science

  5. Computer Programming & Software Design

  6. Architecture &Engineering

 

Our summer camps are available worldwide and students have traveled to the US, UK, Canada, Singapore, China, Japan, India, etc. Each camp can be designed to meet the needs of students and educators.

Online STEAM Programs

Our online STEAM programs help to bring hands-on programs to local schools worldwide. Through our collaborative programs, we are able to connect students and educators to a growing network of partner schools that encourages students to work together and develop friendships with their peers across the globe. Courses are taught in real-time by experienced instructors.

Research and Writing Program: This program is designed to help students achieve their goals in education and career development by improving their research competence and professional writing skills. Students attend real-time courses as they work closely with their instructor to research and write an academic paper for publishing.

News Writing Program: In this program, students are introduced to the basic principles of journalism in the context of STEAM. They learn investigative skills, responsible reporting, and journalistic writing techniques as they read, respond to, and write their own news and feature articles. Students will conduct interviews, research, write, and write a STEAM-related news article for publication in our online journal.

Curriculum Development

IPERC helps to introduce hands-on STEAM programs into local schools. Our curriculum is multi-disciplined and incorporates interactive teaching, group cooperation, and exploration. Each STEAM course is intended to promote high-quality and practical research that supports 21st Century Education through inquiry-based curriculum, formative and constructive assessment, education technology, and professional development & teacher training. Course lesson plans and teaching materials are bilingual so teachers and students can engage in educational conversations.

Harry Potter: Our Harry Potter STEAM curriculum is designed for primary and secondary school students. Students will explore the world of Harry Potter and use science and art to explain the magic found through playing quidditch, making edible wands, magic potions, magic balloons, and magic slime. While exploring the work of Harry Potter, students will read along with the books and study the individual personalities of the characters and themselves

Roller Coasters: Our Roller Coaster project is designed for high school students to utilize the principles of physics, mathematics, computer science, mechanics, and engineering to design and construct a functioning roller coaster model. Through the process of scientific inquiry, students will explore energy conservation, stability, circular motion, stress, and how these concepts apply to roller coaster design. Upon completion of the course, students will participate in competitions and have the opportunity to take a trip to visit Cedar Point, the roller coaster capital of the world.